![]() ![]() The user then drags the the 3D Cursor over any face.The user sets the 3D cursor orientation to Normal.This will make it much easier to create custom orientations.Ī custom orientation can then be set this way: In Blender 2.8, we want the 3D Cursor to include an orientation too. If the user enables a transform tool, he/she can use the 3D Cursor orientation: When the user now adds a new object, it will appear in that location, oriented perpendicular to that orientation. ![]() We could use the orientation for any tool that includes transformations, such as Extrude, and also for other things, like Spin (to set the orientation). ![]() Here are some ideas one how we might do that: In order to support orientation, we need to redesign the 3D Cursor. certain tools use it as a reference point, such as Bend, Spin, Paint Clone We want to make it more powerful, and useful in more situations We want to make it less visually distracting This 3D Cursor Design clarifies the active plane, perpendicular to the face. The user sets the 3D cursor orientation to Normal. The user then drags the the 3D Cursor over any face. ![]()
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